This is the abstract for the presentation I took to ATTW 2011 in Atlanta. This research is drawn directly from my dissertation work, and informs much my writing in the case study chapters. Clay Spinuzzi argues in his book Network that the research and design of communication networks focuses the tensions between “how people work” …
Co-creation has emerged as an integral component of the player experience of many online games. Game developers market this co-creation by highlighting the imagination and creativity of player-creators, pointing to co-creation as a form of participation through which player-creators can explore new ideas and form social networks with others who share similar gaming interests (see …
This ongoing research project, conducted with Dr. Liza Potts, uses both actor network theory (ANT) and activity theory to trace and analyze the ways in which a social website such as Twitter, in conjunction with third-party applications, support the development and maintenance of meaningful contexts for social web participants. The project grows out of Potts’ …
This poster was created using Adobe In-Design and Photoshop. Here is the abstract for my poster session at Meaningful Play 2010: One of the discussions of games emerging from Cultural Studies corners centers on “co-creation,” or instances in which players within the game community take on roles of designing, developing, and testing game content. Players …